Youth Team, League, and Tournament Sports: Market Shares, Strategies, and Forecasts, Worldwide, 2017 to 2023
"The Report Youth Team,
League, and Tournament Sports: Market Shares, Strategies, and
Forecasts, Worldwide, 2017 to 2023 provides information on pricing,
market analysis, shares, forecast, and company profiles for key
industry participants. - MarketResearchReports.biz"
About
Youth
Team, League, and Tournament Sports
Market
The 2016 study has 633 pages, 288
tables and figures. Worldwide youth sports markets are poised to
achieve significant growth as travel teams become more popular and
families learn to enjoy time together during a weekend sporting
event. Enormous market efficiency is being achieved as youth and
recreational teams move to automated process. Apps can be used to
book hotels and make travel arrangements.
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A $15.5 billion market in the US,
the youth sports market rivals the size of the $14 billion NFL.
Youth sports markets are comprised of segments that represent revenue
generation from travel, equipment, team membership, facility
construction, software, and venue rental. Leagues who purchase and
distribute sports software to teams or clubs have created a large
market from what were previously disparate parts of what was not ever
not even a market, just people buying clothes and equipment, and
loosely organized groups of youth playing games on community fields.
As
a result of this coalescence of the varying market segments brought
about by youth sports software, the youth sports market has become
well defined. Apps are used for communication. The primary purpose
of youth and adult sports team sports is to deliver fun for the
youth. Other agendas get mixed in, like building a strong and
healthy body, developing a well-rounded and pleasant personality,
developing team skills, and preparing a child to be a professional
athlete. Youth sports depend on communication, tournament play, and
video coaching that are needed to run a team effectively.
Transaction management, registration, and fee collection are key
aspects of some of the software.
Youth sports facilities can become
part of a community development program. Every team, every sport has
appeal and as there is more leisure, as the economy spins out more
and more wealth at the top of the economic scale, there will be more
spending on sports. Professional sports, betting, fantasy teams,
semiprofessional teams, and teams just for fun will continue to look
for venues and players.
Youth sports are sure to benefit
from this trend. The brightest and the best will want to get top
notch sports training for their children, and the entire middle class
will follow as best they can. Sports are fun, the professional teams
have begun to recognize that they need to invest in team development
programs targeting children starting at age 3. This is when you can
get the attention of the child and build skills incrementally that
are providing a steady stream of youth available later for the
professional teams.
Professional teams have noticed
that the most ardent fans are those who played a sport as a youth.
All the professional leagues have to invest in youth sports because
otherwise they do not have players now and fans later.
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Foundations and corporate arms of
all large companies want to invest in supporting youth of the country
and what better way than through sports. They can tie educational
advancement of the sport interest.
Communities have to invest in
youth sports providing activities that are supervised and better for
all the residents, sports and teams have greater society benefits
than the enjoyment of team play. Communities have found that it is
cheaper to invest in planned sporting activities and keep children
involved than to deal with the problems caused by kids that grow up
without supervision, getting in trouble all the time.
The police departments have become
interested in connecting with youth in a positive manner, spending
money and time to get to know kids and provide guidance when needed.
They are active in getting communities to fund development of
facilities. It will be a problem to pay for all the facilities that
communities want to build, so it will be interesting to see if
communities find ways to contribute to the capital investment needed.
Private investment that sees
benefit youth sporting programs is building in quantity. Foundations
generally see the benefit of children being given sport
opportunities.
The
schools have by and large defunded gym programs for children creating
a healthcare crisis of major proportion in the US and other parts of
the world with childhood obesity and asthma creating lifelong chronic
disease problems. The good news is that youth sports programs are
becoming more available in more affluent parts of the world, poised
to deliver healthy activity and build life long habits of movement
and athletic skills development.
The market opportunity for youth
team sports depends on a strong alliance between the schools and
modern recreational facilities that meld education, drama, music and
sports in a manner that supports learning and athletic development as
one melded event.
With the advent of online
learning, more students can move at their own pace and achieve
academic excellence. One challenge is to make this happen in the
context of incorporating sports achievement at the same time.
Athleticism and brain development can be melded if education is done
right.
Six in 10 children ages 6-12
regularly participate in team sports in the US. These sports
programs are organized or casual.
With organized sports, there has
been a rise in the number of travel teams, with the programs active
at ever-earlier ages. There has been significant definition and
growth in the youth sports industry. The coaching and league
formation task is demanding for kids, families, and communities. Much
of the organizational process has been automated with software.
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The youth sports market is set to
grow in response to increased interest worldwide in youth sports
development programs. The programs are inherently satisfying to
children and youth, giving them skills and accompanying self-esteem
that translates to support academic skills as well as athletic ones.
Software has become an important aspect of making team play easy to
manage.
More changes are coming as
digitization drives use of video so parents and children can share on
the Internet the experience of team play. Video capture of game and
practice play is poised to provide coaches and assistant coaches with
an ever-increasing array of ways to help players improve play on the
field.
Little league coaches bring a lot
to the children whom they coach. The individual attention to skills
development is a treasure to each child it touches. Stories
proliferate about the value of little league coaches to girls and
boys who had a dad or mom missing at crucial times of growing up.
The same is true for the Girl’s and Boy’s clubs.
In these cases, a substitute
parent is an invaluable part of forming a strong personality, able to
be responsive to others, fit into a team, and perform with integrity.
The coaches teach values in a context of fun.
The youth sports software is sold
or given away free to teams, leagues and tournaments. Often a league
will distribute the software to teams, clubs, or tournaments.
Sometimes teams and clubs buy the software directly. A lot of youth
sports software had been homegrown functionality bolted onto a stable
platform. This homegrown small market software has basically become
outdated, slated to be replaced with packaged, licensed or cloud
software that is more robust.
The youth sports software provides
registration and payment collection. The payment collection aspect
of the software is sometimes important because it creates a way to
collect a transaction fee that is used to pay for the software and
provide continuing revenue to the provider.
The primary purpose of youth and
adult sports team software is to deliver robust, automated process
for the registration, scheduling, web site construction, coaching
management, communication, tournament play, and video coaching that
are needed to run a team effectively. Transaction management and fee
collection are key aspects of some of the software.
According to Susan Eustis, leader
of the market research team that prepared the study for WinterGreen
Research, “Vendors are making acquisitions to upgrade software so
it is able to provide a wide range of capabilities. Modules brought
in from different companies and developers are difficult to integrate
into a functioning platform. Once a platform is in place, the
organization of travel teams is facilitated.”
Market growth comes from increased
benefits of organization in youth sports leagues. Travel teams and
tournaments are in vogue. These do not happen in a consistent manner
unless there is automated process in place. Automated process is
just better for making a team function smoothly, eliminating vast
amounts of politics. Shared resource is always a problem, having
automated management is better. Once one aspect of the team
management is automated, there is demand to automate all the
processes across the board leading to plenty of consolidation and
acquisitions in this market.
In a $15.5 billion U.S. youth
sports market, the youth and amateur adult league travel teams are
gaining traction because they provide family vacation fun while
improving skills of a youthful player. This is a nascent market,
there is no end to growth in sight. Markets are expected to reach
$41.2 billion by 2023. Youth sports teams will continue to get more
organized and depend on software to provide increased management
efficiency. Video images of play will provide better coaching.
Companies Profiled
Market Leaders
Nike
Ameri Sports / Wilson
Adias
Underarmor
InterContinental Hotels Group
Marriott
Bauer
Sports Facilities Advisory
Blue Star Sports
NBC Sports / SportsEngine
Time / Sports Illustrated Play
Market Participants
Active Network
Affinity Sports
Aspen Institute
Atheletrax / mysportsort
Bear Dev
Catapult
Coach Logic
Cogran
Comcast / NBC / Sport Engine
Dicks / Blue Sombrero
Engage Sports
FiXi Competition Management
HorizonWebRef.com
Hudl
Jevin
JoomSport
LeagueApps
LeagueLobster
LeagueRepublic
Marriott
NBC Universal / SportsEngine
QSTC
RosterBot
Sideline Sports
Sports Facilities Advisory &
Sports Facilities Management (SFA | SFM)
Sportlyzer
Steel Sports
Swimtopia
Teamer
TeamSideline.com
TeamSnap
Time, Sports Illustrated Play
Vista Equity Partners Fund IV
and Vista Equity Partners Fund III / Active Network / ActiveSports /
Lanyon
Under Armour
Wooter
YourTeamOnline
Zuluru
Key Topics
Youth Sports
Youth development programs
Youth Travel Teams
Youth Sports Software
Recreational League Sports
Software
League Software
Youth Sports Coaching
Sports Team Refistration
Sports Wearables
Travel Teams
Team Volunteer Management
Team Flexible payment
Team One tap payment
Sports Software
Club Management
Sports Websites
Sports Technology
Team Roster Software
Team Registration Management
Volunteer Management Software
Flexible payment options.
Youth Sports Team
Communication
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