Global Cloud Gaming Market by Manufacturers, Regions, Type and Application, Forecast to 2023
"The Report Asia-Pacific
Cloud Gaming Market by Manufacturers, Regions, Type and Application,
Forecast to 2023 provides information on pricing, market analysis,
shares, forecast, and company profiles for key industry participants.
- MarketResearchReports.biz"
About
Cloud
Gaming Market
Since the rapid growth of the
cloud computing, data collection and information sharing are led to a
higher level and are replacing the traditional computation. Several
technologies using cloud in all areas are developing to adapt the
revolution of information technology and one of them is cloud gaming.
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Scope of the Report:
This report focuses on the Cloud
Gaming in Asia-Pacific market, especially in China, Japan, Korea,
Taiwan, Southeast Asia, India and Australia. This report categorizes
the market based on manufacturers, countries/Regions, type and
application.
Market Segment by Manufacturers,
this report covers
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
Blacknut SAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud
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Market Segment by Countries,
covering
China
Japan
Korea
Taiwan
Southeast Asia
India
Australia
Market Segment by Type, covers
Market Segment by Applications,
can be divided into
PC
Connected TV
Tablet
Smartphone
There are 19 Chapters to deeply
display the Asia-Pacific Cloud Gaming market.
Chapter 1, to describe Cloud
Gaming Introduction, product type and application, market overview,
market analysis by countries, market opportunities, market risk,
market driving force;
Chapter 2, to analyze the
manufacturers of Cloud Gaming, with profile, main business, news,
sales, price, revenue and market share in 2016 and 2017;
Chapter 3, to display the
competitive situation among the top manufacturers, with sales,
revenue and market share in 2016 and 2017;
Chapter 4, to show the
Asia-Pacific market by countries, covering China, Japan, Korea,
Southeast Asia, Taiwan, India and Australia, with sales, price,
revenue and market share of Cloud Gaming, for each country, from 2013
to 2018;
Chapter 5 and 6, to show the
market by type and application, with sales, price, revenue, market
share and growth rate by type, application, from 2013 to 2018;
Chapter
7, 8, 9, 10, 11, 12 and 13 to analyze the key
countries by manufacturers, Type and Application, covering 7 Regin,
with sales, revenue and market share by manufacturers, types and
applications;
Chapter 14, Cloud Gaming market
forecast, by countries, type and application, with sales, price,
revenue and growth rate forecast, from 2018 to 2023;
Chapter 15, to analyze the
manufacturing cost, key raw materials and manufacturing process, etc.
Chapter 16, to analyze the
industrial chain, sourcing strategy and downstream end users
(buyers);
Chapter 17, to describe sales
channel, distributors, traders, dealers, etc.
Chapter 18 and 19, to describe the
research findings and conclusion, appendix, methodology and data
source.
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Table of Contents
1 Market Overview
1.1 Cloud Gaming Introduction
1.2 Market Analysis by Type
1.3 Market Analysis by
Applications
1.3.1 PC
1.3.2 Connected TV
1.3.3 Tablet
1.3.4 Smartphone
1.4 Market Analysis by Countries
1.4.1 China Status and Prospect
(2013-2023)
1.4.2 Korea Status and Prospect
(2013-2023)
1.4.3 Japan Status and Prospect
(2013-2023)
1.4.4 Taiwan Status and Prospect
(2013-2023)
1.4.5 Southeast Asia Status and
Prospect (2013-2023)
1.4.6 India Status and Prospect
(2013-2023)
1.4.7 Australia Status and
Prospect (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Sony
2.1.1 Business Overview
2.1.2 Cloud Gaming Type and
Applications
2.1.2.1 Type 1
2.1.2.2 Type 2
2.1.3 Sony Cloud Gaming Sales,
Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 GameFly (PlayCast)
2.2.1 Business Overview
2.2.2 Cloud Gaming Type and
Applications
2.2.2.1 Type 1
2.2.2.2 Type 2
2.2.3 GameFly (PlayCast) Cloud
Gaming Sales, Price, Revenue, Gross Margin and Market Share
(2016-2017)
2.3 Nvidia
2.3.1 Business Overview
2.3.2 Cloud Gaming Type and
Applications
2.3.2.1 Type 1
2.3.2.2 Type 2
2.3.3 Nvidia Cloud Gaming Sales,
Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Ubitus
2.4.1 Business Overview
2.4.2 Cloud Gaming Type and
Applications
2.4.2.1 Type 1
2.4.2.2 Type 2
2.4.3 Ubitus Cloud Gaming Sales,
Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 PlayGiga
2.5.1 Business Overview
2.5.2 Cloud Gaming Type and
Applications
2.5.2.1 Type 1
2.5.2.2 Type 2
2.5.3 PlayGiga Cloud Gaming Sales,
Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Crytek GmbH
2.6.1 Business Overview
2.6.2 Cloud Gaming Type and
Applications
2.6.2.1 Type 1
2.6.2.2 Type 2
2.6.3 Crytek GmbH Cloud Gaming
Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 PlayKey
2.7.1 Business Overview
2.7.2 Cloud Gaming Type and
Applications
2.7.2.1 Type 1
2.7.2.2 Type 2
2.7.3 PlayKey Cloud Gaming Sales,
Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 Utomik (Kalydo)
2.8.1 Business Overview
2.8.2 Cloud Gaming Type and
Applications
2.8.2.1 Type 1
2.8.2.2 Type 2
2.8.3 Utomik (Kalydo) Cloud Gaming
Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 51ias.com (Gloud)
2.9.1 Business Overview
2.9.2 Cloud Gaming Type and
Applications
2.9.2.1 Type 1
2.9.2.2 Type 2
2.9.3 51ias.com (Gloud) Cloud
Gaming Sales, Price, Revenue, Gross Margin and Market Share
(2016-2017)
2.10 Cyber Cloud
2.10.1 Business Overview
2.10.2 Cloud Gaming Type and
Applications
2.10.2.1 Type 1
2.10.2.2 Type 2
2.10.3 Cyber Cloud Cloud Gaming
Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.11 Yunlian Technology
2.11.1 Business Overview
2.11.2 Cloud Gaming Type and
Applications
2.11.2.1 Type 1
2.11.2.2 Type 2
2.11.3 Yunlian Technology Cloud
Gaming Sales, Price, Revenue, Gross Margin and Market Share
(2016-2017)
2.12 Liquidsky
2.12.1 Business Overview
2.12.2 Cloud Gaming Type and
Applications
2.12.2.1 Type 1
2.12.2.2 Type 2
2.12.3 Liquidsky Cloud Gaming
Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.13 Blacknut SAS
2.13.1 Business Overview
2.13.2 Cloud Gaming Type and
Applications
2.13.2.1 Type 1
2.13.2.2 Type 2
2.13.3 Blacknut SAS Cloud Gaming
Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.14 Alibaba Cloud
2.14.1 Business Overview
2.14.2 Cloud Gaming Type and
Applications
2.14.2.1 Type 1
2.14.2.2 Type 2
2.14.3 Alibaba Cloud Cloud Gaming
Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.15 Baidu
2.15.1 Business Overview
2.15.2 Cloud Gaming Type and
Applications
2.15.2.1 Type 1
2.15.2.2 Type 2
2.15.3 Baidu Cloud Gaming Sales,
Price, Revenue, Gross Margin and Market Share (2016-2017)
2.16 Tencent Cloud
2.16.1 Business Overview
2.16.2 Cloud Gaming Type and
Applications
2.16.2.1 Type 1
2.16.2.2 Type 2
2.16.3 Tencent Cloud Cloud Gaming
Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.17 Ksyun (Kingsoft)
2.17.1 Business Overview
2.17.2 Cloud Gaming Type and
Applications
2.17.2.1 Type 1
2.17.2.2 Type 2
2.17.3 Ksyun (Kingsoft) Cloud
Gaming Sales, Price, Revenue, Gross Margin and Market Share
(2016-2017)
2.18 LeCloud
2.18.1 Business Overview
2.18.2 Cloud Gaming Type and
Applications
2.18.2.1 Type 1
2.18.2.2 Type 2
2.18.3 LeCloud Cloud Gaming Sales,
Price, Revenue, Gross Margin and Market Share (2016-2017)
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