Global Cloud Gaming Market by Manufacturers, Regions, Type and Application, Forecast to 2023

"The Report Asia-Pacific Cloud Gaming Market by Manufacturers, Regions, Type and Application, Forecast to 2023 provides information on pricing, market analysis, shares, forecast, and company profiles for key industry participants. - MarketResearchReports.biz"

About Cloud Gaming Market

Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.


Scope of the Report:
This report focuses on the Cloud Gaming in Asia-Pacific market, especially in China, Japan, Korea, Taiwan, Southeast Asia, India and Australia. This report categorizes the market based on manufacturers, countries/Regions, type and application.

Market Segment by Manufacturers, this report covers
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
Blacknut SAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud


Market Segment by Countries, covering
China
Japan
Korea
Taiwan
Southeast Asia
India
Australia

Market Segment by Type, covers

Market Segment by Applications, can be divided into
PC
Connected TV
Tablet
Smartphone

There are 19 Chapters to deeply display the Asia-Pacific Cloud Gaming market.

Chapter 1, to describe Cloud Gaming Introduction, product type and application, market overview, market analysis by countries, market opportunities, market risk, market driving force;

Chapter 2, to analyze the manufacturers of Cloud Gaming, with profile, main business, news, sales, price, revenue and market share in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the Asia-Pacific market by countries, covering China, Japan, Korea, Southeast Asia, Taiwan, India and Australia, with sales, price, revenue and market share of Cloud Gaming, for each country, from 2013 to 2018;

Chapter 5 and 6, to show the market by type and application, with sales, price, revenue, market share and growth rate by type, application, from 2013 to 2018;

Chapter 7, 8, 9, 10, 11, 12 and 13 to analyze the key countries by manufacturers, Type and Application, covering 7 Regin, with sales, revenue and market share by manufacturers, types and applications;

Chapter 14, Cloud Gaming market forecast, by countries, type and application, with sales, price, revenue and growth rate forecast, from 2018 to 2023;

Chapter 15, to analyze the manufacturing cost, key raw materials and manufacturing process, etc.

Chapter 16, to analyze the industrial chain, sourcing strategy and downstream end users (buyers);

Chapter 17, to describe sales channel, distributors, traders, dealers, etc.

Chapter 18 and 19, to describe the research findings and conclusion, appendix, methodology and data source.


Table of Contents

1 Market Overview
1.1 Cloud Gaming Introduction
1.2 Market Analysis by Type
1.3 Market Analysis by Applications
1.3.1 PC
1.3.2 Connected TV
1.3.3 Tablet
1.3.4 Smartphone
1.4 Market Analysis by Countries
1.4.1 China Status and Prospect (2013-2023)
1.4.2 Korea Status and Prospect (2013-2023)
1.4.3 Japan Status and Prospect (2013-2023)
1.4.4 Taiwan Status and Prospect (2013-2023)
1.4.5 Southeast Asia Status and Prospect (2013-2023)
1.4.6 India Status and Prospect (2013-2023)
1.4.7 Australia Status and Prospect (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Sony
2.1.1 Business Overview
2.1.2 Cloud Gaming Type and Applications
2.1.2.1 Type 1
2.1.2.2 Type 2
2.1.3 Sony Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 GameFly (PlayCast)
2.2.1 Business Overview
2.2.2 Cloud Gaming Type and Applications
2.2.2.1 Type 1
2.2.2.2 Type 2
2.2.3 GameFly (PlayCast) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nvidia
2.3.1 Business Overview
2.3.2 Cloud Gaming Type and Applications
2.3.2.1 Type 1
2.3.2.2 Type 2
2.3.3 Nvidia Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Ubitus
2.4.1 Business Overview
2.4.2 Cloud Gaming Type and Applications
2.4.2.1 Type 1
2.4.2.2 Type 2
2.4.3 Ubitus Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 PlayGiga
2.5.1 Business Overview
2.5.2 Cloud Gaming Type and Applications
2.5.2.1 Type 1
2.5.2.2 Type 2
2.5.3 PlayGiga Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Crytek GmbH
2.6.1 Business Overview
2.6.2 Cloud Gaming Type and Applications
2.6.2.1 Type 1
2.6.2.2 Type 2
2.6.3 Crytek GmbH Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 PlayKey
2.7.1 Business Overview
2.7.2 Cloud Gaming Type and Applications
2.7.2.1 Type 1
2.7.2.2 Type 2
2.7.3 PlayKey Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 Utomik (Kalydo)
2.8.1 Business Overview
2.8.2 Cloud Gaming Type and Applications
2.8.2.1 Type 1
2.8.2.2 Type 2
2.8.3 Utomik (Kalydo) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 51ias.com (Gloud)
2.9.1 Business Overview
2.9.2 Cloud Gaming Type and Applications
2.9.2.1 Type 1
2.9.2.2 Type 2
2.9.3 51ias.com (Gloud) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 Cyber Cloud
2.10.1 Business Overview
2.10.2 Cloud Gaming Type and Applications
2.10.2.1 Type 1
2.10.2.2 Type 2
2.10.3 Cyber Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.11 Yunlian Technology
2.11.1 Business Overview
2.11.2 Cloud Gaming Type and Applications
2.11.2.1 Type 1
2.11.2.2 Type 2
2.11.3 Yunlian Technology Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.12 Liquidsky
2.12.1 Business Overview
2.12.2 Cloud Gaming Type and Applications
2.12.2.1 Type 1
2.12.2.2 Type 2
2.12.3 Liquidsky Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.13 Blacknut SAS
2.13.1 Business Overview
2.13.2 Cloud Gaming Type and Applications
2.13.2.1 Type 1
2.13.2.2 Type 2
2.13.3 Blacknut SAS Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.14 Alibaba Cloud
2.14.1 Business Overview
2.14.2 Cloud Gaming Type and Applications
2.14.2.1 Type 1
2.14.2.2 Type 2
2.14.3 Alibaba Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.15 Baidu
2.15.1 Business Overview
2.15.2 Cloud Gaming Type and Applications
2.15.2.1 Type 1
2.15.2.2 Type 2
2.15.3 Baidu Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.16 Tencent Cloud
2.16.1 Business Overview
2.16.2 Cloud Gaming Type and Applications
2.16.2.1 Type 1
2.16.2.2 Type 2
2.16.3 Tencent Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.17 Ksyun (Kingsoft)
2.17.1 Business Overview
2.17.2 Cloud Gaming Type and Applications
2.17.2.1 Type 1
2.17.2.2 Type 2
2.17.3 Ksyun (Kingsoft) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.18 LeCloud
2.18.1 Business Overview
2.18.2 Cloud Gaming Type and Applications
2.18.2.1 Type 1
2.18.2.2 Type 2
2.18.3 LeCloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)




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